If a new SwitcherPopup is created and there are no windows or apps to
switch through found, instead of returning from _init(), still
initialize the SwitcherPopup and let the check in SwitcherPopup.show()
return false to terminate the popup.
In both cases, with or without the return statements,
WindowManager._startSwitcher() will call SwicherPopup.destroy(), which
will try to disconnect signal handlers, destroy actors etc. Now if the
constructor can't finish creating the popup, some of the functions
called from _onDestroy() will fail and throw errors.
One of those cases is when window-switcher is limited to the current
workspace, and a WindowCyclerPopup is initiated on an empty workspace.
Because this._highlight hasn't been created, _onDestroy() will fail when
trying to destroy the actor of this._highlight.
Also, the actor of this._switcherList will not get destroyed in case
show() returns because this._items is empty. For example, this will
happen when a new AppSwitcherPopup is initialized with at least 1
running app, but 0 windows on the active workspace.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/168
let apps = Shell.AppSystem.get_default().get_running();
- if (apps.length == 0)
- return;
-
this._switcherList = new AppSwitcher(apps, this);
this._items = this._switcherList.icons;
}
this._items = this._getWindows();
- if (this._items.length == 0)
- return;
-
this._highlight = new CyclerHighlight();
global.window_group.add_actor(this._highlight);
let windows = this._getWindowList();
- if (windows.length == 0)
- return;
-
let mode = this._settings.get_enum('app-icon-mode');
this._switcherList = new WindowSwitcher(windows, mode);
this._items = this._switcherList.icons;
GLib.source_remove(this._initialDelayTimeoutId);
if (this._noModsTimeoutId != 0)
GLib.source_remove(this._noModsTimeoutId);
+
+ // Make sure the SwitcherList is always destroyed, it may not be
+ // a child of the actor at this point.
+ if (this._switcherList)
+ this._switcherList.destroy();
}
_select(num) {